Shining Force
III
Scenario II |
| System: Sega Saturn |
Players: Single |
| Developer: Camelot |
Publisher: Sega of Japan |
| Released: 1998 |
Reviewer: Synbiosis |
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| Graphics: 95% |
Audio: 94% |
| Control: 95% |
Storyline: 95% |
| Replay: 93% |
Overall: 94% |
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Introduction
Shining Force III is one of the greatest RPGs
to grace any Sega console. Released in the US in 1998, Shining Force III sold
relatively well and quickly became a classic. However, the Shining Force III sold
in the US was only Scenario 1, one third of the entire Shining Force III story.
Because of this, the only way to obtain Scenarios 2 and 3 was to import the Japanese
editions. While this might seem like a problem, the outstanding features of the
game quickly make up for the language barrier.
To some, this may seem like a moneymaking scheme.
In a sense, it is. The first scenario was excellent but left so many questions
unanswered that one had to go out and buy the second and third scenarios to find
out what happened next. What's more, instead of slacking off on the second and
third scenarios, Camelot Soft made them better than the first.
And Now, The Game
In Scenario 2, you play as Medion, the youngest
prince of the Empire of Destonia. There have been recent troubles with the Republic
of Aspinia over the land of Barrand, the holy place of Elbesem god of the
Shining World. Leaders from the two countries have come to try to make a peace
treaty at a conference in Saraband, a city that floats on water.
The game begins with a battle no time
for friendly fraternization with the locals here! The battle system itself is
easy to learn, but remains complex enough not to get boring. There are three basic
types of weapons: Sword is strong against Axe, Axe is strong against Lance, and
Lance is strong against Sword. There are some other types of weaknesses, but these
have to do with type/class; Certain weapons do extra damage to dragons or undead,
while arrows do extra damage to flying creatures. If this seems complex, it is.
But Camelot came up with a simple system to find out weakenesses- when you select
a person for your characters to attack, an exclamation point appears above their
head if they're weak against your weapon. Elevation also plays a role in damage,
as does terrain. If you're in a forest, you cannot move as far, but you take less
damage, while on a road, it is the opposite.
For a Saturn game, the graphics are excellent,
improved over those of Scenario 1. The first thing that you notice is that the
battle scenes are in widescreen. The second thing that you notice is the increased
detail in the character models and the extra work put into the creation of the
textures. For example, Campell's shield has the symbol of the Empire emblazoned
on it prominently, and it can be seen on his armor on several different area.
During regular play, Scenario II takes the opposite approach of the PS Final Fantasies;
Instead of having 3D characters on 2D backgrounds, the lion's share of the graphics
are rendered 2D sprites on 3D backdrops. Battle scenes that show character attacks
are 3D scenes on 3D backgrounds, and most last no more than ten or twenty seconds.
Friendships? Synchronization? What The Hell?
Shining Force III has a nice share of unique
things influencing gameplay and story. One of the most interesting devices in
the story is the Synchronization system, where actions in Scenario 1 influence
how the story goes in Scenario 2. For example, if you saved an archer in a village
in Scenario 1, he joins you in Scenario 2. I can't say much else about this system
without giving away major spoilers.
As lovey-dovey as friendships in a serious SRPG
may seem, they're very important in Shining Force III. When two friends stand
next to each other, they gain a bonus to their stats. Depending on the character
classes, different stats are increased. Swordsmen increase their friend's attacks,
while Lancers reduce the enemy's critical. As your characters work together more
and more, they build different levels of friendships. As the levels increase,
the stat bonuses become increasingly pronounced.
The Gameplay.
Shining Force's SRPG combat system was unique
in the sense that there was no 'enemy phase' or 'ally phase'. Rather, the order
of actions depends on the agility of your characters, which in my opinion, makes
more sense than the method used in, say, Tactics Ogre. However, you can end up
in some pretty sticky situations. It's all too easy to make fast characters charge
into battle, and get hammered by the enemies while you wait for your slower character's
turns to come around. This forces you to distribute the main power of your force
between several characters, instead of having one über-character.
Controls are appropriate, but nothing revolutionary.
Up is up, down is down, left is left, ecetera. You can rotate the camera around,
which is a great benefit and prevents viewing problems. The only beef I have with
this is that after attacking an enemy, the camera reverts to the default position.
Controls are generally responsive, and your character goes exactly where you want
him to go.
Arr. Those Twists and Turns.
The story while in Japanese, is extremly complex.
While I didn't understand it the first time, or the second time through, (Due
to the fact that there were no translations at that point in time) I managed to
glean enough to become hopelessly addicted.
When you get the translation, the story gets
better. The story starts out pretty straightforward: Your father is kidnapped,
find him and return him. As your progress through the game, you find out more
about the Empire and the Masked Monks who have kidnapped the King. There are plenty
of twists and turns along the way, but I won't spoil any of them.
As Usual, There Is a Catch.
There are several problems that crop up when
importing. There is a translation guide available, but it is only partially done,
and shows little sign of ever being completed. However, there are detalied synopsi
available on some websites. If you do some poking around on Shining
Force Central, you can find nearly anything about the story.
Conclusion
Scenario 2, although increasingly rare (It sells
for upwards of $60 on eBay),
is one game worth your money. While the language barrier may seem like, well,
a barrier, there are more than enough features to overcome this obstacle. The
soundtrack is addicting and the battle system is near perfect. Even though its
only one part of a 3-part series, it has a good forty plus hours of gameplay,
and the game is so much fun that it just begs to be played again and again.
Anyone owning a Sega Saturn should buy this game.
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